csv file in the c# code, allowing it to find the file and run the decryption? Is compiling the. Is there a way to define the path to the. The first time I tried compiling it there was also an error about the using godot reference, so I took that line out since I am trying to do this just in Windows. I tried compiling the c# script using the cmd prompt (csc), but it throws an "error CS0246: The type or namespace name 'file' could not be found (are you missing a using directive or an assembly reference?)" for each of the three instances of "(file fileIn)". I can't figure out how to point the script to the. I am running Windows 10 with Visual Studio 2019 installed. I know my problem is probably a little beyond the scope of the OpenATDeluxe project, but any hints or pointers would be much appreciated, from one Airline Tycoon fan to another. If only I had gone to school to be a programmer instead of an airline pilot ) Coding and programming is just not something I have needed to use up until now. I pride myself on being able to "figure it out" when it comes to computer stuff, but after many hours of trial and error and dozens of Google searches over the last few days I cannot figure out how to get the xtRLE code to decrypt the. Since I am a coding neanderthal, I would be happy to beta play the game for you guys, when it's ready! :) Hopefully part of the open ATD project will be to allow these types of mods more easily. I use this to create custom planes that mimic the specs of real aircraft that are not included in the original game (A330, A380, etc) Interestingly, the builds.csv file is normal text in both versions, allowing easy modding of the "custom airplane" parts. If you've discovered a cheat you'd like to add to the page, or have a correction. Hence my desire to decode the actual routen.csv from ATD :) My version of ATDeluxe is a download from GOG games. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Airline Tycoon for PC. I tried multiple variations of city spelling, etc, but no joy. I tried using the regular text routen.csv from ATE, manually added the new routes from ATDeluxe, following the same format, and then put that new routen.csv in the ATDeluxe data folder. My Strategy First release of ATEvolution had the routen.csv file in regular text, so I was able to use Excel to easily mod the in-game route structure in ATE to my tastes, within some limits before the the game would start crashing on start up. csv files are in different states of coding depending on different versions or releases of the game.
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